Facebook Video

Product design, interaction design, and visual design, 2014/2015

In joined the video team in November of 2014, while video on Facebook was exploding due to the advent of silent autoplay and the Ice Bucket Challenge. Despite the rapid growth of our product, our design language was almost entirely undefined. Over the course of a year, I designed many of the various video players and features found throughout Facebook's family of products.

The embedded player was my first challenge. It was launching at F8, Facebook's annual developer conference, and I only had a few weeks notice. With the help of one developer and lots of feedback, I designed Facebook's first ever embedded video player.

I worked closely with engineers from Oculus to create Facebook's first 360 degree video player. This one was really fun to make, and we launched with the best content ever: a tour of a setting from the yet-to-be-released Star Wars: The Force Awakens.

I designed the video player for Facebook's desktop site, including the Suggested Videos experience after you click on a video in feed. Lots of prototyping, iteration, and documentation.

The projects seen here represent a small piece of a year's worth of work.

There is much, much, much more than what you see here. We worked at a frantic pace to build the foundation of a nascent juggernaut. Today, the players I created for Facebook (or an iteration thereof) are used to play billions of videos every day.